Core Rulebook | Classes | Cleric | Class Features | Domains | Evil Domain | Granted Powers | Touch of Evil

Touch of Evil

You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.